Index: src/network/network_udp.cpp =================================================================== --- src/network/network_udp.cpp (revision 13683) +++ src/network/network_udp.cpp (working copy) @@ -153,47 +153,47 @@ packet.Send_uint16(_network_player_info[player->index].num_station[i]); /* Find the clients that are connected to this player */ - FOR_ALL_CLIENTS(cs) { - ci = DEREF_CLIENT_INFO(cs); - if (ci->client_playas == player->index) { - packet.Send_bool (true); - packet.Send_string(ci->client_name); - packet.Send_string(ci->unique_id); - packet.Send_uint32(ci->join_date); - } - } + // FOR_ALL_CLIENTS(cs) { + // ci = DEREF_CLIENT_INFO(cs); + // if (ci->client_playas == player->index) { + // packet.Send_bool (true); + // packet.Send_string(ci->client_name); + // packet.Send_string(ci->unique_id); + // packet.Send_uint32(ci->join_date); + // } + // } /* Also check for the server itself */ - ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); - if (ci->client_playas == player->index) { - packet.Send_bool (true); - packet.Send_string(ci->client_name); - packet.Send_string(ci->unique_id); - packet.Send_uint32(ci->join_date); - } + // ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); + // if (ci->client_playas == player->index) { + // packet.Send_bool (true); + // packet.Send_string(ci->client_name); + // packet.Send_string(ci->unique_id); + // packet.Send_uint32(ci->join_date); + // } /* Indicates end of client list */ packet.Send_bool(false); } /* And check if we have any spectators */ - FOR_ALL_CLIENTS(cs) { - ci = DEREF_CLIENT_INFO(cs); - if (!IsValidPlayer(ci->client_playas)) { - packet.Send_bool (true); - packet.Send_string(ci->client_name); - packet.Send_string(ci->unique_id); - packet.Send_uint32(ci->join_date); - } - } + //FOR_ALL_CLIENTS(cs) { + // ci = DEREF_CLIENT_INFO(cs); + // if (!IsValidPlayer(ci->client_playas)) { + // packet.Send_bool (true); + // packet.Send_string(ci->client_name); + // packet.Send_string(ci->unique_id); + // packet.Send_uint32(ci->join_date); + // } + //} /* Also check for the server itself */ - ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); - if (!IsValidPlayer(ci->client_playas)) { - packet.Send_bool (true); - packet.Send_string(ci->client_name); - packet.Send_string(ci->unique_id); - packet.Send_uint32(ci->join_date); - } + //ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX); + //if (!IsValidPlayer(ci->client_playas)) { + // packet.Send_bool (true); + // packet.Send_string(ci->client_name); + // packet.Send_string(ci->unique_id); + // packet.Send_uint32(ci->join_date); + //} /* Indicates end of client list */ packet.Send_bool(false);