Index: src/network/network_udp.cpp =================================================================== --- src/network/network_udp.cpp (revision 13706) +++ src/network/network_udp.cpp (working copy) @@ -158,7 +158,6 @@ if (ci->client_playas == player->index) { packet.Send_bool (true); packet.Send_string(ci->client_name); - packet.Send_string(ci->unique_id); packet.Send_uint32(ci->join_date); } } @@ -167,7 +166,6 @@ if (ci->client_playas == player->index) { packet.Send_bool (true); packet.Send_string(ci->client_name); - packet.Send_string(ci->unique_id); packet.Send_uint32(ci->join_date); } @@ -181,7 +179,6 @@ if (!IsValidPlayer(ci->client_playas)) { packet.Send_bool (true); packet.Send_string(ci->client_name); - packet.Send_string(ci->unique_id); packet.Send_uint32(ci->join_date); } } @@ -191,7 +188,6 @@ if (!IsValidPlayer(ci->client_playas)) { packet.Send_bool (true); packet.Send_string(ci->client_name); - packet.Send_string(ci->unique_id); packet.Send_uint32(ci->join_date); } Index: src/network/network_server.cpp =================================================================== --- src/network/network_server.cpp (revision 13706) +++ src/network/network_server.cpp (working copy) @@ -49,7 +49,6 @@ // uint16: The index of the client (always unique on a server. 1 = server) // uint8: As which player the client is playing // String: The name of the client - // String: The unique id of the client // if (ci->client_index != NETWORK_EMPTY_INDEX) { @@ -57,7 +56,6 @@ p->Send_uint16(ci->client_index); p->Send_uint8 (ci->client_playas); p->Send_string(ci->client_name); - p->Send_string(ci->unique_id); cs->Send_Packet(p); } Index: src/network/network_client.cpp =================================================================== --- src/network/network_client.cpp (revision 13706) +++ src/network/network_client.cpp (working copy) @@ -400,10 +400,8 @@ uint16 index = p->Recv_uint16(); PlayerID playas = (Owner)p->Recv_uint8(); char name[NETWORK_NAME_LENGTH]; - char unique_id[NETWORK_UNIQUE_ID_LENGTH]; p->Recv_string(name, sizeof(name)); - p->Recv_string(unique_id, sizeof(unique_id)); if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST; @@ -435,7 +433,6 @@ ci->client_playas = playas; ttd_strlcpy(ci->client_name, name, sizeof(ci->client_name)); - ttd_strlcpy(ci->unique_id, unique_id, sizeof(ci->unique_id)); InvalidateWindow(WC_CLIENT_LIST, 0);